C.W. Post LIU _____ Semester, 2013
Game Lab HH 205
Office Hours: M/T/W 4:30-6:15pm, or by appointment
The goal of this class is to develop compelling games. We take fun and play very seriously. Creating environments that are fun- that make people WANT to engage in them- is very challenging.
Course InformationFlash ™ and other softwares (LUA, HTML5) allow us to have more control over the environment in which the user is placed. We can make sophisticated use of graphic design, audio and video and use programming to construct interesting interactivity. We shall explore the possibilities offered by these tools. The focus of this class is on learning Actionscript 2.0 and 3.0 for game development.
We shall also examine issues of usability. What is good for the designer might not be the best thing for the user. How do we maximize our design goals while still creating an optimized environment for the user?
- Practice, practice, practice creating compelling content. "Repetition is the mother of knowledge" (African proverb). You must take what you learn in the class and USE it. Don't just do the assignments and sit on your hands. Take each skill you acquire and practice it until you are good at it.
- Introduce students to Actionscript and the Flash development environment and build work ranging from simple animation to fairly complex game environments.
- Create games and interactive media products that meet the needs of designers, clients and users (not necessarily in that order)
- Provide an environment for students to design and evaluate their own creative work as well as learn how to critique and have their work critiqued by fellow students.
- Give students the opportunity to acquire the skills that make them competent, productive and sought after members of the workforce. Email me if you would like me to add you to the interactive media and games jobs/announcements listserv.
Last changed 2013 ©2000-13 Elena Bertozzi. Engraving of rhinocerous by A. Porazzi